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Odskoczenie próbuje się włączyć gdy przeciwników jest > 3
Maniollo #1
Member since Mar 2007 · 2591 posts
Group memberships: Animatorzy, Skrybowie, Użytkownicy, WD Global
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Subject: Odskoczenie próbuje się włączyć gdy przeciwników jest > 3
Problem polega na tym, że szanse na odskoczenie pokazywane są dla sytuacji gdy łucznik bitewny walczy z jednym przeciwnikiem, dwoma lub z trzema. Przy trzech przeciwnikach szanse są małe i wynoszą parenaście procent. Przy czterech i więcej zapewne wynoszą 0% a łucznik próbuje odskakiwać nawet gdy przeciwników jest 10, co powoduje że postać traci akcje które są przecież bardzo potrzebne na to aby tych przeciwników jak najszybciej zlikwidować.

Przykladowy kod walki:

/* <![CDATA[ */

   enemS='9';
   Fighter=new Bohater(enemS);
      Fighter[1]=new Bohater("Maniollo","pl",1,7,1454,861,667,"M","Elf","PdysD","3055","Legs","3",0,0,0,0,0,"","");
      Fighter[2]=new Bohater("Driada Brązowa","pl",-1,-9,179,339,663,"K","Driada","PdysD","1","Wings","3",0,0,0,0,0,"","");
      Fighter[3]=new Bohater("Driada Brązowa","pl",0,-7,180,326,649,"K","Driada","PdysD","2","Wings","3",0,0,0,0,0,"","");
      Fighter[4]=new Bohater("Driada Biała","pl",-2,-8,224,387,777,"K","Driada","Pmele","3","Wings","3",0,0,0,0,0,"","");
      Fighter[5]=new Bohater("Driada Brązowa","pl",1,-9,170,346,687,"K","Driada","PdysD","4","Wings","3",0,0,0,0,0,"","");
      Fighter[6]=new Bohater("Driada Brązowa","pl",1,-7,187,351,654,"K","Driada","PdysD","5","Wings","3",0,0,0,0,0,"","");
      Fighter[7]=new Bohater("Driada Biała","pl",2,-5,219,369,775,"K","Driada","Pmele","6","Wings","3",0,0,0,0,0,"","");
      Fighter[8]=new Bohater("Driada Biała","pl",2,-7,230,382,765,"K","Driada","Pmele","7","Wings","3",0,0,0,0,0,"","");
      Fighter[9]=new Bohater("Driada Biała","pl",-1,-5,222,386,789,"K","Driada","Pmele","8","Wings","3",0,0,0,0,0,"","");
   LiczbaTur='200';
   lang='pl';
   langSpl='pl';
   lang_analiz='pl';
   curEne='205';
   ShortBattle='0';
   ShowBattleMaps='0';

   Battle=new Array(LiczbaTur);

Battle[1] = new Array(1,2,560,6,0,2,4,1,100,-1,-7,14,7,1,100,1,-4,11,8,1,100,1,-6,13,9,1,100,0,-4,11,1,2,25,20,13,0,4,1,100,0,-6,13,7,1,100,1,-3,10,8,1,100,1,-5,12,9,1,100,1,-3,10);
Battle[2] = new Array(2,1,540,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,1,2,25,6,1,0,4,1,100,1,-5,12,7,1,100,1,-2,9,8,1,100,1,-4,11,9,1,100,1,-2,9,1,2,25,23,16,0);
Battle[3] = new Array(2,1,360,0,0,0,4,1,100,1,-4,11,7,1,100,1,-1,8,8,1,100,1,-3,10,9,1,100,1,-1,8,1,2,25,13,6,0,2,1,540,0,0,0,2,2,1020,12,19,62,3,1,540,0,0,0,5,1,540,0,0,0);
Battle[4] = new Array(6,1,540,0,0,0,4,1,100,1,-3,10,7,1,100,1,0,7,8,1,100,1,-2,9,9,1,100,1,0,7,1,2,25,7,1,0,4,1,100,1,-2,9,7,1,100,1,1,6,8,1,100,1,-1,8,9,1,100,1,1,6);
Battle[5] = new Array(1,2,25,18,12,0,4,1,100,1,-1,8,7,1,100,1,2,5,8,1,100,1,0,7,9,1,100,1,2,5,2,1,540,0,0,0,2,2,1020,11,19,62,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0);
Battle[6] = new Array(1,2,25,21,16,0,2,1,360,0,0,0,4,1,100,1,0,7,7,1,100,1,3,4,8,1,100,1,1,6,9,1,100,1,3,4,1,2,25,13,8,0,4,1,100,1,1,6,7,1,100,1,4,3,8,1,100,1,2,5);
Battle[7] = new Array(9,1,100,1,4,3,1,2,25,16,10,0,2,1,540,0,0,0,2,2,1020,22,20,78,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,4,1,100,1,2,5,7,1,100,1,5,2,8,1,100,1,3,4);
Battle[8] = new Array(9,1,100,1,5,2,1,2,25,19,13,0,2,1,360,0,0,0,1,2,1540,6,11,0,4,1,100,1,3,4,7,1,100,1,6,1,8,1,100,1,4,3,9,1,100,1,6,1,1,2,25,43,25,1,4,1,100,1,4,3);
Battle[9] = new Array(7,1,180,1,7,0,7,1,450,0,0,0,8,1,100,1,5,2,9,1,180,1,7,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,1,7,1,12,7,0,4,1,100,1,5,2);
Battle[10] = new Array(7,1,450,0,0,0,8,1,100,1,6,1,9,1,450,0,0,0,1,7,800,0,0,0,1,7,25,15,9,0,7,1,450,0,0,0,9,1,450,0,0,0,4,1,100,1,6,1,8,1,180,1,7,0,8,1,450,0,0,0);
Battle[11] = new Array(1,0,260,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,13,7,0,4,1,180,1,7,0,4,1,450,0,0,0,8,1,450,0,0,0);
Battle[12] = new Array(7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,7,1,8,3,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,7,1,8,1,0);
Battle[13] = new Array(7,1,450,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,7,1,8,2,0,7,1,450,0,0,0,9,1,450,0,0,0);
Battle[14] = new Array(8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,13,7,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0);
Battle[15] = new Array(5,1,540,0,0,0,6,1,540,0,0,0,1,7,1,9,4,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,10,3,0,8,1,450,0,0,0,4,1,450,0,0,0);
Battle[16] = new Array(7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,12,4,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0);
Battle[17] = new Array(8,1,450,0,0,0,1,7,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,7,1,13,7,0,7,1,450,0,0,0,9,1,450,0,0,0);
Battle[18] = new Array(8,1,450,0,0,0,4,1,450,0,0,0,1,7,1,13,7,0,7,1,450,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0);
Battle[19] = new Array(7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,12,5,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,22,16,1,8,1,450,0,0,0,4,1,450,0,0,0);
Battle[20] = new Array(7,1,450,0,0,0,9,1,1,12,7,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,1,7,1,12,5,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0);
Battle[21] = new Array(8,1,450,0,0,0,1,7,1,8,2,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,7,1,12,6,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0);
Battle[22] = new Array(3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,7,1,11,5,0,7,1,1,12,7,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0);
Battle[23] = new Array(1,7,1,11,5,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,11,5,0,3,1,540,0,0,0,5,1,540,0,0,0);
Battle[24] = new Array(6,1,540,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,7,0,75,0,37,2,9,1,450,0,0,0,1,7,1,9,4,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0);
Battle[25] = new Array(1,7,1,10,4,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,1,7,1,12,5,0);
Battle[26] = new Array(4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,7,1,11,4,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0);
Battle[27] = new Array(1,0,810,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,7,1,10,5,0,7,1,450,0,0,0);
Battle[28] = new Array(9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,9,4,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0);
Battle[29] = new Array(1,7,1,9,3,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,9,4,0,8,1,450,0,0,0);
Battle[30] = new Array(4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,7,1,9,2,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0);
Battle[31] = new Array(6,1,540,0,0,0,8,1,450,0,0,0,1,7,1,11,5,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,7,1,9,3,0,7,1,450,0,0,0);
Battle[32] = new Array(9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,7,0,75,0,37,2,9,1,450,0,0,0,1,7,1,9,2,0,8,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0);
Battle[33] = new Array(4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,8,1,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,23,18,1,8,1,450,0,0,0);
Battle[34] = new Array(4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,9,3,0,8,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0);
Battle[35] = new Array(9,1,450,0,0,0,8,1,450,0,0,0,1,7,1,12,4,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,0,810,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0);
Battle[36] = new Array(9,1,450,0,0,0,8,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,4,1,450,0,0,0,1,7,1,12,5,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0);
Battle[37] = new Array(4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,9,2,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,9,3,0,8,1,450,0,0,0);
Battle[38] = new Array(3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,10,5,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0);
Battle[39] = new Array(9,1,450,0,0,0,1,7,1,12,6,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,7,1,11,5,0,3,1,540,0,0,0,5,1,540,0,0,0);
Battle[40] = new Array(6,1,540,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,7,1,10,5,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0);
Battle[41] = new Array(4,1,450,0,0,0,1,7,1,22,16,1,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,7,1,450,0,0,0);
Battle[42] = new Array(9,1,450,0,0,0,1,7,1,9,4,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,13,6,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0);
Battle[43] = new Array(9,1,450,0,0,0,1,7,1,12,7,0,8,1,450,0,0,0,4,1,1,18,13,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,7,0,75,0,37,2,9,1,450,0,0,0,1,7,1,24,19,1);
Battle[44] = new Array(8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,7,1,10,4,0,4,1,450,0,0,0,7,0,75,0,37,2,9,1,450,0,0,0,8,1,450,0,0,0);
Battle[45] = new Array(4,1,450,0,0,0,1,0,810,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,7,1,11,6,0);
Battle[46] = new Array(7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,11,5,0,8,1,450,0,0,0,4,1,450,0,0,0,3,1,540,0,0,0);
Battle[47] = new Array(5,1,540,0,0,0,6,1,540,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,11,6,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,8,2,0);
Battle[48] = new Array(8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,7,1,10,3,0,4,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0);
Battle[49] = new Array(7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,7,1,8,1,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,7,1,12,7,0);
Battle[50] = new Array(7,0,75,0,37,2,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,7,1,10,5,0,7,1,450,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0);
Battle[51] = new Array(8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,9,3,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,12,5,0);
Battle[52] = new Array(8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,1,7,1,9,3,0,8,1,450,0,0,0,4,1,450,0,0,0);
Battle[53] = new Array(7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,7,1,11,6,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,0,810,0,0,0,4,1,450,0,0,0);
Battle[54] = new Array(7,0,75,0,37,2,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,7,1,11,6,0,7,1,450,0,0,0,9,1,450,0,0,0);
Battle[55] = new Array(8,1,450,0,0,0,4,1,450,0,0,0,1,7,1,11,5,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,8,2,0);
Battle[56] = new Array(3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,8,1,0,8,1,450,0,0,0,4,1,450,0,0,0);
Battle[57] = new Array(7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,12,5,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0);
Battle[58] = new Array(8,1,450,0,0,0,1,7,1,11,6,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,7,1,10,3,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0);
Battle[59] = new Array(8,1,450,0,0,0,4,1,450,0,0,0,1,7,1,9,2,0,7,1,450,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,25,44,39,0,8,1,450,0,0,0,4,1,450,0,0,0);
Battle[60] = new Array(7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,10,4,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,12,7,0,8,1,450,0,0,0,4,1,450,0,0,0);
Battle[61] = new Array(7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,11,6,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0);
Battle[62] = new Array(1,0,810,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,7,1,13,6,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0);
Battle[63] = new Array(3,1,540,0,0,0,5,1,540,0,0,0,6,1,25,45,39,0,8,1,450,0,0,0,1,7,1,11,5,0,4,1,450,0,0,0,7,0,75,0,37,2,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0);
Battle[64] = new Array(1,7,1,12,6,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,9,3,0,3,1,540,0,0,0,5,1,540,0,0,0);
Battle[65] = new Array(6,1,540,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,13,7,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0);
Battle[66] = new Array(1,7,1,11,6,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,1,7,1,9,2,0,8,1,450,0,0,0);
Battle[67] = new Array(4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,7,1,12,5,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0);
Battle[68] = new Array(1,7,1,9,2,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,4,1,450,0,0,0,1,7,1,9,4,0,7,1,450,0,0,0);
Battle[69] = new Array(9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,7,0,75,0,37,2,9,1,450,0,0,0,1,7,1,12,6,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,1,17,11,0);
Battle[70] = new Array(1,7,1,13,8,0,8,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,9,3,0,8,1,450,0,0,0);
Battle[71] = new Array(4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,0,810,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,3,1,540,0,0,0);
Battle[72] = new Array(5,1,540,0,0,0,6,1,540,0,0,0,1,7,1,9,3,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,7,1,12,7,0,7,0,75,0,37,2);
Battle[73] = new Array(9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,7,1,10,3,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0);
Battle[74] = new Array(4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,9,2,0,8,1,1,15,9,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,13,7,0,8,1,450,0,0,0);
Battle[75] = new Array(4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,10,5,0,8,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0);
Battle[76] = new Array(9,1,450,0,0,0,8,1,450,0,0,0,1,7,1,9,2,0,4,1,450,0,0,0,7,0,75,0,37,2,9,1,450,0,0,0,8,1,450,0,0,0,1,7,1,9,3,0,4,1,450,0,0,0,7,1,450,0,0,0);
Battle[77] = new Array(9,1,450,0,0,0,8,1,450,0,0,0,3,1,540,0,0,0,4,1,450,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,1,7,1,13,5,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0);
Battle[78] = new Array(4,1,450,0,0,0,1,7,1,10,5,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,9,4,0,8,1,450,0,0,0);
Battle[79] = new Array(4,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,0,810,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0);
Battle[80] = new Array(9,1,450,0,0,0,1,7,1,12,7,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,7,1,13,8,0,4,1,450,0,0,0,3,1,540,0,0,0);
Battle[81] = new Array(5,1,540,0,0,0,6,1,540,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,7,1,9,1,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0);
Battle[82] = new Array(4,1,450,0,0,0,1,7,1,9,3,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,1,7,1,10,5,0);
Battle[83] = new Array(7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,11,5,0,8,1,450,0,0,0,4,1,450,0,0,0,7,0,75,0,37,2);
Battle[84] = new Array(9,1,450,0,0,0,1,7,1,10,5,0,8,1,450,0,0,0,4,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,10,5,0);
Battle[85] = new Array(8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,7,1,12,7,0,4,1,470,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0);
Battle[86] = new Array(1,7,1,10,4,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,7,1,11,4,0);
Battle[87] = new Array(7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,10,3,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0);
Battle[88] = new Array(9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,1,7,1,10,2,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,800,0,0,0);
Battle[89] = new Array(1,7,25,10,4,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,0,260,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0);
Battle[90] = new Array(3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,1,7,1,8,1,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,7,1,12,7,0);
Battle[91] = new Array(4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,7,1,10,3,0,7,1,450,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,25,42,36,0);
Battle[92] = new Array(6,1,540,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,7,0,75,0,37,2,9,1,450,0,0,0,1,7,1,11,4,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0);
Battle[93] = new Array(1,7,1,10,3,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,3,1,25,43,39,0,5,1,540,0,0,0,6,1,540,0,0,0,1,7,1,8,2,0,8,1,450,0,0,0);
Battle[94] = new Array(4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,9,3,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,7,1,10,5,0);
Battle[95] = new Array(4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,7,1,8,3,0,7,1,450,0,0,0);
Battle[96] = new Array(9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,7,1,12,7,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0);
Battle[97] = new Array(1,7,1,10,5,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,13,7,0,8,1,450,0,0,0);
Battle[98] = new Array(4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,13,6,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0);
Battle[99] = new Array(6,1,540,0,0,0,1,7,1,8,3,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,7,1,11,5,0,4,1,450,0,0,0,7,1,450,0,0,0);
Battle[100] = new Array(9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,7,1,12,7,0,7,1,450,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0);
Battle[101] = new Array(4,1,450,0,0,0,1,7,1,13,7,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,11,4,0,8,1,450,0,0,0);
Battle[102] = new Array(4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,10,4,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0);
Battle[103] = new Array(9,1,450,0,0,0,1,0,810,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,7,1,12,7,0,4,1,450,0,0,0,7,1,450,0,0,0);
Battle[104] = new Array(9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,1,7,1,9,4,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0);
Battle[105] = new Array(4,1,450,0,0,0,1,7,1,9,2,0,7,0,310,0,0,3002,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,7,1,11,3,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0);
Battle[106] = new Array(3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,9,2,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0);
Battle[107] = new Array(9,1,450,0,0,0,1,7,1,12,7,0,8,1,450,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,1,7,1,9,4,0,8,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0);
Battle[108] = new Array(6,1,540,0,0,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,7,1,9,2,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0);
Battle[109] = new Array(1,7,1,12,5,0,4,1,450,0,0,0,7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,4,1,450,0,0,0,1,7,1,9,1,0);
Battle[110] = new Array(7,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,7,1,13,1,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0,1,0,810,0,0,0);
Battle[111] = new Array(8,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0,1,4,1,9,4,0,8,1,450,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0);
Battle[112] = new Array(1,4,1,11,6,0,8,1,450,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,4,1,12,5,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,4,1,450,0,0,0);
Battle[113] = new Array(9,1,450,0,0,0,8,1,450,0,0,0,1,4,1,13,8,0,4,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,4,1,10,4,0,9,1,450,0,0,0,8,1,450,0,0,0);
Battle[114] = new Array(4,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,9,1,450,0,0,0,1,4,1,13,7,0,8,1,450,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0,1,4,1,9,3,0);
Battle[115] = new Array(8,1,450,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0,1,4,1,12,5,0,8,1,450,0,0,0,4,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,25,47,41,0,9,1,450,0,0,0);
Battle[116] = new Array(1,0,810,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,4,1,13,7,0,4,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,4,1,9,3,0);
Battle[117] = new Array(4,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,4,1,11,6,0,9,1,450,0,0,0,8,1,450,0,0,0);
Battle[118] = new Array(4,1,450,0,0,0,9,1,450,0,0,0,1,4,1,12,6,0,8,1,450,0,0,0,4,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,9,1,450,0,0,0,1,4,560,8,0,1);
Battle[119] = new Array(8,1,450,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0,1,4,1,13,7,0,8,1,450,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0,1,4,1,8,2,0,8,1,450,0,0,0,4,1,450,0,0,0);
Battle[120] = new Array(3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,4,1,12,5,0,4,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0);
Battle[121] = new Array(1,4,1,13,5,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,0,810,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0);
Battle[122] = new Array(4,1,450,0,0,0,9,1,450,0,0,0,1,4,1,11,5,0,8,1,450,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0,1,4,1,8,1,0,8,1,450,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0);
Battle[123] = new Array(3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,1,4,1,10,3,0,8,1,450,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0,1,4,1,12,7,0,8,1,450,0,0,0,4,1,450,0,0,0);
Battle[124] = new Array(9,1,450,0,0,0,8,1,450,0,0,0,1,4,1,11,5,0,4,1,450,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0);
Battle[125] = new Array(1,4,1,10,3,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,4,1,9,4,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0,1,4,1,12,6,0);
Battle[126] = new Array(3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0,1,4,1,10,4,0,8,1,450,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0);
Battle[127] = new Array(1,4,1,11,4,0,8,1,450,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,1,4,1,8,1,0,4,1,450,0,0,0);
Battle[128] = new Array(9,1,450,0,0,0,8,1,450,0,0,0,1,4,800,0,0,0,1,4,25,18,10,0,4,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,0,260,0,0,0,9,1,450,0,0,0);
Battle[129] = new Array(3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,4,0,75,0,37,2,1,4,1,8,3,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0);
Battle[130] = new Array(1,4,1,8,3,0,8,1,450,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0,1,4,1,10,4,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0);
Battle[131] = new Array(9,1,450,0,0,0,1,4,1,12,6,0,8,1,450,0,0,0,4,0,75,0,37,2,9,1,450,0,0,0,8,1,450,0,0,0,1,4,1,10,2,0,4,1,450,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0);
Battle[132] = new Array(5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,1,4,1,10,5,0,4,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,4,1,8,2,0,9,1,450,0,0,0);
Battle[133] = new Array(8,1,450,0,0,0,4,1,450,0,0,0,1,4,450,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0);
Battle[134] = new Array(1,4,1,11,6,0,8,1,450,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0,1,4,1,13,8,0,8,1,450,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0,1,4,1,25,20,1,3,1,540,0,0,0);
Battle[135] = new Array(5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,4,1,13,8,0,4,0,75,0,37,2,9,1,450,0,0,0,8,1,450,0,0,0);
Battle[136] = new Array(1,4,1,12,6,0,4,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,4,1,450,0,0,0,1,4,1,9,3,0,9,1,450,0,0,0);
Battle[137] = new Array(8,1,450,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0,1,4,1,10,5,0,8,1,450,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0,1,4,1,10,4,0,8,1,450,0,0,0,3,1,540,0,0,0);
Battle[138] = new Array(5,1,540,0,0,0,6,1,540,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0,1,4,1,8,2,0,8,1,450,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0,1,4,1,13,8,0,8,1,450,0,0,0);
Battle[139] = new Array(4,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,4,1,12,5,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0);
Battle[140] = new Array(1,4,1,10,5,0,4,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,1,4,1,11,6,0,9,1,450,0,0,0,8,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0);
Battle[141] = new Array(6,1,540,0,0,0,4,1,450,0,0,0,9,1,450,0,0,0,1,4,1,11,4,0,8,1,450,0,0,0,4,0,75,0,37,2,9,1,450,0,0,0,1,4,1,13,7,0,8,1,450,0,0,0,4,1,450,0,0,0);
Battle[142] = new Array(9,1,450,0,0,0,1,4,800,0,0,0,1,4,25,23,18,0,4,1,360,0,0,0,8,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,4,1,450,0,0,0,4,4,1020,13,15,82);
Battle[143] = new Array(9,1,450,0,0,0,1,0,260,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,4,4,1020,12,15,82,9,1,450,0,0,0,8,1,450,0,0,0,1,4,1,9,4,0,4,1,450,0,0,0,4,4,1020,11,15,82);
Battle[144] = new Array(9,1,450,0,0,0,8,1,450,0,0,0,3,1,540,0,0,0,4,1,450,0,0,0,4,4,1020,10,15,82,5,1,540,0,0,0,6,1,540,0,0,0,1,4,1,8,1,0,9,1,450,0,0,0,8,1,450,0,0,0);
Battle[145] = new Array(4,1,450,0,0,0,4,4,1020,9,15,82,1,4,1,11,5,0,9,1,450,0,0,0,8,1,450,0,0,0,4,1,450,0,0,0,4,4,1020,8,11,82,9,1,450,0,0,0,1,8,1,10,3,0,8,1,450,0,0,0);
Battle[146] = new Array(3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,9,1,450,0,0,0,1,8,1,9,4,0,8,1,1,11,7,0,9,1,450,0,0,0,1,8,1,11,4,0,8,1,450,0,0,0,9,1,450,0,0,0);
Battle[147] = new Array(1,8,1,12,5,0,8,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,8,1,8,2,0,9,1,450,0,0,0,8,1,450,0,0,0);
Battle[148] = new Array(1,8,1,10,4,0,9,1,450,0,0,0,8,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,1,8,1,8,1,0,9,1,450,0,0,0,8,1,450,0,0,0,9,1,450,0,0,0);
Battle[149] = new Array(1,8,1,23,17,1,8,1,450,0,0,0,9,1,450,0,0,0,1,8,1,8,1,0,8,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,9,1,450,0,0,0,1,8,1,8,3,0);
Battle[150] = new Array(8,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,8,1,9,2,0,9,1,450,0,0,0,8,1,450,0,0,0,1,8,450,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0);
Battle[151] = new Array(6,1,540,0,0,0,8,1,450,0,0,0,1,8,1,11,4,0,9,1,450,0,0,0,8,1,450,0,0,0,1,8,1,10,5,0,9,1,450,0,0,0,8,1,450,0,0,0,9,1,450,0,0,0,3,1,25,48,42,0);
Battle[152] = new Array(5,1,540,0,0,0,6,1,540,0,0,0,1,8,1,8,2,0,8,1,450,0,0,0,9,1,450,0,0,0,1,8,1,9,3,0,8,1,450,0,0,0,9,1,450,0,0,0,1,0,810,0,0,0,8,1,450,0,0,0);
Battle[153] = new Array(9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,1,8,1,11,6,0,9,1,450,0,0,0,8,1,450,0,0,0,1,8,1,11,5,0,9,1,450,0,0,0);
Battle[154] = new Array(8,1,450,0,0,0,1,8,1,11,4,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,1,8,1,9,4,0,9,1,450,0,0,0,8,1,450,0,0,0);
Battle[155] = new Array(9,1,450,0,0,0,1,8,1,8,3,0,8,1,450,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,1,8,1,13,6,0,8,1,450,0,0,0,9,1,450,0,0,0);
Battle[156] = new Array(1,8,1,10,3,0,8,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,8,1,11,4,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0);
Battle[157] = new Array(1,8,1,10,5,0,9,1,1,31,27,1,8,1,450,0,0,0,1,8,1,10,3,0,9,1,450,0,0,0,8,1,450,0,0,0,9,1,450,0,0,0,1,8,1,10,5,0,3,1,540,0,0,0,5,1,540,0,0,0);
Battle[158] = new Array(6,1,540,0,0,0,8,1,450,0,0,0,9,1,450,0,0,0,1,0,810,0,0,0,8,1,450,0,0,0,9,1,450,0,0,0,1,8,1,8,2,0,8,1,450,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0);
Battle[159] = new Array(5,1,540,0,0,0,6,1,540,0,0,0,1,8,1,9,4,0,8,0,75,0,37,2,9,1,450,0,0,0,8,1,450,0,0,0,1,8,1,12,6,0,9,1,450,0,0,0,8,1,450,0,0,0,1,8,1,23,18,1);
Battle[160] = new Array(9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,1,8,1,12,6,0,9,1,450,0,0,0,8,1,450,0,0,0,9,1,450,0,0,0,1,8,1,10,4,0);
Battle[161] = new Array(8,1,450,0,0,0,9,1,450,0,0,0,1,8,1,10,4,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,0,75,0,37,2,9,1,450,0,0,0,1,8,1,22,14,1,8,1,450,0,0,0);
Battle[162] = new Array(9,1,450,0,0,0,1,8,1,10,4,0,8,1,450,0,0,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,8,1,450,0,0,0,1,8,1,9,4,0,9,1,450,0,0,0);
Battle[163] = new Array(8,1,450,0,0,0,1,8,1,8,2,0,9,1,450,0,0,0,8,1,450,0,0,0,1,8,800,0,0,0,1,8,25,15,8,0,9,1,450,0,0,0,8,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0);
Battle[164] = new Array(6,1,540,0,0,0,9,1,450,0,0,0,1,0,260,0,0,0,8,1,450,0,0,0,9,1,450,0,0,0,1,8,1,11,4,0,8,1,450,0,0,0,9,1,450,0,0,0,1,8,1,10,2,0,8,1,450,0,0,0);
Battle[165] = new Array(3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,9,1,450,0,0,0,1,8,1,13,7,0,8,0,75,0,37,2,9,1,450,0,0,0,8,1,450,0,0,0,1,8,1,10,3,0,9,1,450,0,0,0);
Battle[166] = new Array(8,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,1,8,1,8,2,0,9,1,450,0,0,0,8,1,450,0,0,0,1,8,1,11,6,0,9,1,450,0,0,0,8,1,450,0,0,0);
Battle[167] = new Array(9,1,450,0,0,0,1,8,1,13,8,0,8,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,9,1,450,0,0,0,1,8,1,10,5,0,8,1,450,0,0,0,9,1,450,0,0,0);
Battle[168] = new Array(1,8,1,8,3,0,8,0,75,0,37,2,9,1,450,0,0,0,8,1,450,0,0,0,1,8,1,12,4,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0);
Battle[169] = new Array(1,8,1,10,5,0,9,1,450,0,0,0,8,1,450,0,0,0,1,8,1,12,6,0,9,1,450,0,0,0,8,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,1,8,1,12,6,0);
Battle[170] = new Array(9,1,450,0,0,0,8,0,75,0,37,2,9,1,450,0,0,0,1,8,1,11,4,0,8,1,450,0,0,0,9,1,450,0,0,0,1,8,1,13,8,0,8,1,450,0,0,0,3,1,25,46,42,0,5,1,540,0,0,0);
Battle[171] = new Array(6,1,540,0,0,0,9,1,450,0,0,0,1,8,1,10,4,0,8,1,450,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,8,1,11,5,0,9,1,450,0,0,0,8,1,450,0,0,0,1,8,1,11,4,0);
Battle[172] = new Array(3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,1,8,1,10,5,0,9,1,450,0,0,0,8,1,450,0,0,0,1,8,1,12,7,0,9,1,450,0,0,0);
Battle[173] = new Array(8,0,75,0,37,2,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,9,1,450,0,0,0,1,8,800,0,0,0,1,8,25,19,11,0,8,1,360,0,0,0,8,1,450,0,0,0,8,8,1020,13,16,89);
Battle[174] = new Array(9,1,450,0,0,0,1,0,260,0,0,0,8,1,450,0,0,0,8,8,1020,12,16,89,9,1,450,0,0,0,1,8,1,12,7,0,8,1,450,0,0,0,8,8,1020,11,16,89,3,1,540,0,0,0,5,1,540,0,0,0);
Battle[175] = new Array(6,1,540,0,0,0,9,1,450,0,0,0,8,1,450,0,0,0,8,8,1020,10,16,89,1,8,1,11,4,0,9,1,450,0,0,0,8,1,450,0,0,0,8,8,1020,9,16,89,1,8,1,10,3,0,9,1,450,0,0,0);
Battle[176] = new Array(8,1,450,0,0,0,8,8,1020,8,16,89,1,8,1,9,4,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,25,48,44,0,6,1,540,0,0,0,8,1,450,0,0,0,8,8,1020,7,16,89,9,1,450,0,0,0);
Battle[177] = new Array(1,8,1,8,2,0,8,1,450,0,0,0,8,8,1020,6,16,89,9,1,450,0,0,0,1,8,1,10,3,0,8,1,450,0,0,0,8,8,1020,5,8,89,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0);
Battle[178] = new Array(6,1,540,0,0,0,1,9,1,8,2,0,9,1,450,0,0,0,1,9,1,13,7,0,9,1,450,0,0,0,1,9,1,10,4,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0);
Battle[179] = new Array(1,9,1,9,3,0,9,1,450,0,0,0,1,9,1,12,7,0,9,1,450,0,0,0,9,1,450,0,0,0,1,9,1,13,6,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,9,1,450,0,0,0);
Battle[180] = new Array(1,9,1,22,15,1,9,1,450,0,0,0,1,9,1,13,8,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,1,9,1,8,1,0,9,1,450,0,0,0,1,9,1,10,5,0);
Battle[181] = new Array(9,1,450,0,0,0,1,9,1,8,2,0,9,1,450,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,1,9,450,0,0,0,9,1,450,0,0,0,9,1,450,0,0,0,1,9,1,9,1,0);
Battle[182] = new Array(9,1,450,0,0,0,1,9,1,10,2,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,9,1,450,0,0,0,1,9,1,9,2,0,9,1,450,0,0,0,1,0,810,0,0,0,9,1,450,0,0,0);
Battle[183] = new Array(3,1,540,0,0,0,5,1,25,46,41,0,6,1,540,0,0,0,1,9,1,10,3,0,9,1,450,0,0,0,1,9,1,11,4,0,9,1,450,0,0,0,1,9,1,8,1,0,9,1,450,0,0,0,3,1,540,0,0,0);
Battle[184] = new Array(5,1,540,0,0,0,6,1,540,0,0,0,9,1,450,0,0,0,1,9,1,12,4,0,9,1,450,0,0,0,1,9,1,8,3,0,9,1,450,0,0,0,1,9,1,13,6,0,3,1,540,0,0,0,5,1,540,0,0,0);
Battle[185] = new Array(6,1,540,0,0,0,9,1,450,0,0,0,1,9,1,9,2,0,9,1,450,0,0,0,1,9,1,8,3,0,9,1,1,12,7,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,1,9,1,12,5,0);
Battle[186] = new Array(9,1,450,0,0,0,1,0,810,0,0,0,9,1,450,0,0,0,9,1,450,0,0,0,1,9,1,8,1,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,9,1,450,0,0,0,1,9,1,9,2,0);
Battle[187] = new Array(9,1,450,0,0,0,1,9,1,8,3,0,9,1,450,0,0,0,1,9,1,26,21,1,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,9,1,450,0,0,0,1,9,1,9,4,0,9,1,450,0,0,0);
Battle[188] = new Array(1,9,1,9,1,0,9,0,320,0,0,2002,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,1,9,1,13,8,0,9,1,450,0,0,0,9,1,450,0,0,0,1,9,1,11,5,0,9,1,450,0,0,0);
Battle[189] = new Array(1,9,1,9,3,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,9,1,450,0,0,0,1,9,1,10,3,0,9,1,450,0,0,0,1,9,1,11,3,0,9,1,450,0,0,0,1,9,800,0,0,0);
Battle[190] = new Array(1,9,25,21,16,0,9,1,360,0,0,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,9,1,450,0,0,0,9,9,1020,15,15,72,1,0,260,0,0,0,9,1,450,0,0,0,9,9,1020,14,15,72);
Battle[191] = new Array(9,1,450,0,0,0,9,9,1020,13,15,72,1,9,1,11,4,0,3,1,540,0,0,0,5,1,540,0,0,0,6,1,540,0,0,0,9,0,320,0,0,2002,9,9,1020,12,7,72,1,3,25,18,13,0,3,1,360,0,0,0);
Battle[192] = new Array(1,3,25,20,14,0,1,3,25,13,6,0,3,1,540,0,0,0,3,3,1020,18,18,82,5,1,540,0,0,0,6,1,540,0,0,0,1,3,25,26,20,0,1,3,25,11,6,0,1,3,25,21,16,0,3,1,360,0,0,0);
Battle[193] = new Array(3,1,540,0,0,0,3,3,1020,28,14,82,5,1,540,0,0,0,6,1,540,0,0,0,1,3,560,6,0,2,1,3,25,22,17,0,3,1,360,0,0,0,3,1,540,0,0,0,3,3,1020,39,16,79,5,1,540,0,0,0);
Battle[194] = new Array(6,1,540,0,0,0,1,3,25,15,11,0,3,1,360,0,0,0,1,3,1520,0,0,0,1,3,25,8,4,0,1,3,25,6,2,0,1,3,1520,0,0,0,3,0,740,0,0,0,3,3,1020,48,21,69,5,1,540,0,0,0);
Battle[195] = new Array(6,1,540,0,0,0,1,3,25,6,1,0,1,3,25,7,1,0,5,1,540,0,0,0,6,1,540,0,0,0,1,5,25,23,17,0,5,1,360,0,0,0,1,5,25,15,9,0,1,5,25,9,3,0,5,1,540,0,0,0);
Battle[196] = new Array(5,5,1020,18,21,75,6,1,540,0,0,0,1,5,25,23,17,0,5,1,360,0,0,0,1,5,25,15,11,0,5,1,360,0,0,0,1,5,25,9,3,0,5,1,540,0,0,0,5,5,1020,38,20,67,6,1,540,0,0,0);
Battle[197] = new Array(1,5,25,13,7,0,1,5,25,26,19,0,5,1,360,0,0,0,5,1,540,0,0,0,5,5,1020,48,16,85,6,1,540,0,0,0,1,5,25,12,6,0,1,5,25,13,9,0,1,5,25,16,9,0,5,1,540,0,0,0);
Battle[198] = new Array(5,5,1020,47,3,85,6,1,540,0,0,0,1,6,25,8,3,0,1,6,25,53,47,1,6,1,360,0,0,0,1,6,1500,0,0,0,6,0,170,1,-7,0,1,6,25,17,11,0,6,1,360,0,0,0,6,1,540,0,0,0);
Battle[199] = new Array(6,6,1020,21,16,83,1,6,25,21,15,0,6,1,360,0,0,0,1,6,25,8,2,0,6,1,540,0,0,0,6,6,1020,32,17,60,1,6,25,8,1,0,1,6,25,23,19,0,6,1,360,0,0,0,1,6,25,19,14,0);
Battle[200] = new Array(6,1,540,0,0,0,6,6,1020,43,18,61,1,6,25,9,2,0,1,6,25,13,9,0,1,6,25,15,10,0,6,1,540,0,0,0,6,6,1020,42,3,61);
   Walka();
   /* ]]> */
This post was edited on 2015-02-01, 04:19 by Maniollo.
Maniollo #2
Member since Mar 2007 · 2591 posts
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Błąd ciągle występuje ;)
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Gerald #3
Member since Dec 2008 · 691 posts
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 To nie błąd.Tak ma być.
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Lord Gerald-(442)Paladyn lev. 234
Niebieski Smok,pokonany

Wielki Czerw Skalny potężnym uderzeniem --===*WYKORZENIA*===-- przeciwnika na 683 punktów! Gerald otrzymuje 405 ran.
Cios był tak mocny, że odrzuciło Gerald na kilka sążni i oszołomiło!
Maniollo #4
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Dlaczego?
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Gerald #5
Member since Dec 2008 · 691 posts
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Bo twoja postać po próbie numer 25-30 przestaje już to robić.To samo tyczy się innych umiejętności kiedy szansa na rzucenie równa się zero.V musiałby zmienić całą mechanikę a nie tylko odskok.
[Image: http://img3.imageshack.us/img3/3530/wilczyuserbar5b.png]
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Lord Gerald-(442)Paladyn lev. 234
Niebieski Smok,pokonany

Wielki Czerw Skalny potężnym uderzeniem --===*WYKORZENIA*===-- przeciwnika na 683 punktów! Gerald otrzymuje 405 ran.
Cios był tak mocny, że odrzuciło Gerald na kilka sążni i oszołomiło!
Maniollo #6
Member since Mar 2007 · 2591 posts
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Mylisz się. Moja postać nie przestaje odskakiwać po próbie 25-30 ani żadnej innej. Jakie inne umiejętności przestają działać po kilkudziesięciu próbach gdy im wcześniej szansa spadnie do zera?
Musisz mieć jakąś archaiczną wersję kodu walki, bo wg mojego to jest kilka przemyślanych linijek.
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Gerald #7
Member since Dec 2008 · 691 posts
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Chociażby rzucanie czarów,ale im dłużej się nad tym zastanawiam tym bardziej dochodzę do wniosku,że bardziej chodziło mi o sytuację kiedy postać nie wie co ma zrobić do danej sytuacji.Wracając do tematu postać z zerową szansą na rzucenie czaru będzie go próbowała rzucić mimo wszystko,to samo tyczy się rozbrojenia czy też ataku dystans.Jedyną rzeczą którą V mógłby zmienić w twoim skillu jest dodanie opcji "czy chce odskakiwać" i "jak często".
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Lord Gerald-(442)Paladyn lev. 234
Niebieski Smok,pokonany

Wielki Czerw Skalny potężnym uderzeniem --===*WYKORZENIA*===-- przeciwnika na 683 punktów! Gerald otrzymuje 405 ran.
Cios był tak mocny, że odrzuciło Gerald na kilka sążni i oszołomiło!
Maniollo #8
Member since Mar 2007 · 2591 posts
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Jak często jest uzależnione od wysokości skilla:
Pomiędzy kolejnymi uzyciami umiejetności wystepuje opóźnienie, tym mniejsze im lepiej wyćwiczona umiejetność, obecnie opóźnienie wynosi co najmniej x akcji postaci.
O możliwość wyłączenia też już zgłaszałem sugestię, co oczywiście spotkało się ze twoim niezadowoleniem. Nie masz ty czasem jakiegos żalu do łuczników bitewnych? Podjadają ci śniadanie na stołówce? ;)
Z czarami to przecież jest tak, że jak jest za trudny czar, a da się to sprawdzić przy wyborze czarów bo widać jaką ma szansę rzucenia to można wtedy wybrać sobie łatwiejszy czar, prawda?
Popatrz też na umiejętność Szarża, przy której czym więcej użyć w jednej walce tym szansa spada. Mogę się założyć, że jak szansa spadnie do zera to zwyczajnie nie ma szarży.
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Gerald #9
Member since Dec 2008 · 691 posts
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Patrz minus z umiejki penetracja i zbyt słaba siła woli przy tworach które straszą.
Nie przypominam sobie abym coś podobnego negował,a uraz do łuczników mieć będę wieczny :P
Szarża jest zbugowana do imentu ostatnie walki z Thrymem to pokazały kiedy rycki wykonywały ich nawet po 8-10,a szanse realne mają na chyba już 4 w starciach 1v1
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Lord Gerald-(442)Paladyn lev. 234
Niebieski Smok,pokonany

Wielki Czerw Skalny potężnym uderzeniem --===*WYKORZENIA*===-- przeciwnika na 683 punktów! Gerald otrzymuje 405 ran.
Cios był tak mocny, że odrzuciło Gerald na kilka sążni i oszołomiło!
Sloth #10
User title: Dziadek
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In reply to post #8
Quote by Maniollo:
O możliwość wyłączenia też już zgłaszałem sugestię

To jest rozsądna propozycja.
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Maniollo #11
Member since Mar 2007 · 2591 posts
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In reply to post #9
Gerald,
O tych minusach przecież wiesz, więc postać można a nawet trzeba ustawić wcześniej odpowiednio.
Wykonywały ich 8 pod rząd czy na cala walkę? W szarży nie ma ograniczeń ile na walkę tylko ze nie można na jedno biegniecie zrobić więcej niż limit. Jak zaatakują 10 lucznikow ustawionych daleko od siebie to do każdego będą szarżować.
A błąd o krórym pisze tutaj powoduje że traci się akcje no coś co nie ma możliwości wyjść z racji tego jak skill jest ograniczany.
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Gerald #12
Member since Dec 2008 · 691 posts
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 Dlatego też od kilku lat walczę o to aby wzmocnić niezłomność pod kątem chociażby częściowego zdejmowania minusów penetracji.Co do szarży...dla mnie jest to bubel.Skoro postać może wykonać maksymalnie 4 szarże to dlaczego wykonuje ich 8-10?W końcu kolejne mają nikłą szansę że w ogóle wyjdą i nagle następuje reset bo ktoś odsunął przeciwnika?Dlaczego w takim razie ten reset nie następuje za każdym razem kiedy postać sama z siebie odrzuci rywala?Rycki walczcie o swoją lepszą przyszłość...tyle z oftopu.
 Wracając do tematu jak najbardziej jestem za tym abyś mógł wyłączyć odskok kiedy on Ci nie może wyjść przy więcej niż 3 przeciwnikach.Oby V zdążył przed zimą :P
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 [Image: http://idarionis.com/mainpagedata/banery/banminimonk.jpg]
[Image: http://www.nodiatis.com/pub/8.jpg]
Lord Gerald-(442)Paladyn lev. 234
Niebieski Smok,pokonany

Wielki Czerw Skalny potężnym uderzeniem --===*WYKORZENIA*===-- przeciwnika na 683 punktów! Gerald otrzymuje 405 ran.
Cios był tak mocny, że odrzuciło Gerald na kilka sążni i oszołomiło!
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