It's worth to work and specialize!
Everybody can work, sometimes with good results, sometimes not, but it's important that you can work and you can choose what you want to do from a variety of different jobs. When you choose a job keep in mind your character's race. A dwarf who goes to hunt in a forest will be less successful than an elf. But an elf in an iron mine won't manage mining so easily as a dwarf. So try to compare the wages to see what job suits you best...
In the beginning earnings may seem very low, but as the time goes by and you are more proficient and improve yourself in your occupation your income can grow quite decent. Some of employers require specified minimum level of character's profession for him to get hired. Otherwise they won't. Of course qualified workers usually earn more money.
Jobs are not always available, they appear periodically and depend on demands.
When you do the same job for a longer period of time you can acquire a profession connected with that job. To make it happen you need sometimes to spend 50E, sometimes 300E on it, but the more energy you spend at once the more probability you have to learn a profession. So it's better to use up 100E at once than 10 times 10E. There is a huge variety of available professions. For example, if you help a cook in a kitchen you will learn cooking, or if you work in a forest, cutting trees, you will become a lumberjack after some time.
In the beginning your trade doesn't give you too much. But you can improve yourself just by taking jobs that suit your trade. You can watch the progress in your trade (if you have one!) in the Work=>Specialities tab. There are no limits in the amount of trades you can learn. You can have all occupations of the world, but in that case you probably won't be specialized enough in any of them to earn worthily.
Even though the progress (experience) in any trade is the same for all there are differences in earnings. An elven herbalist at level 30 will earn much more than a dwarven herbalist at the same level. That's because he does that job much better. When you pass the first exam and get a trade you are only a HELPMATE, but later you may climb up on the ladder of hierarchy and become a craftsman or even better. There are 7 levels of trade hierarchy.
IT'S WORTH IT
It's worth to work and specialize in a particular occupation! In future, when the new clans and guilds emerge, different trade craftsmen will be required. When a tavern will be to rise in the clan, they will need a stonemason and a carpenter. Clans will be then looking for such to hire, they'll establish rates themselves. Rates will depend on the opulence of the clan's treasury and on how many craftsmen will be interested in completing the particular work.
However, I advise to choose your occupation deliberately as the specialization requires great efforts and a lot of time. If everyone specializes as armourers or carpenters, it may be hard to find a well-paid job, because supply will exceed demand. It is advisable to make recognition and stay sensible.
Every trade begins with the lowest rank... ASSISTANT. This only informs you about the acquiring that profession and nothing else. If there are open positions on constructions in guilds or cities you will certainly need not only an appropriate level of proficiency but also an adequate rank. In the world of Idarionis there are 7 ranks in every trade and their requirements are shown below:
- 1st rank: HELPMATE - you obtain this after you get to know the basics of an occupation.
- 2nd rank: OLDER HELPMATE - minimum occupation skill is 10, minimum character skill is 8.
- 3rd rank: JOURNEYMAN - min. occupation skill is 25, minimum character skill is 22.
- 4th rank: OLDER JOURNEYMAN - minimum occupation skill is 50, min, character skill is 35.
- 5th rank: MASTER - min. occupation skill is 80, minimum character skill is 60.
- 6th rank: GRANDMASTER - minimum occupation skill is 150, minimum character skill is 80.
- 7th rank: LEGEND - min. occupation skill is 250, minimum character skill is 120.
You can advance to the next rank at guilds located inside cities. Usually, paying for the exam is enough to pass it. However, there is always a chance that you can fail it and the guild will charge you again for taking the exam.
It pays off to be the working one, as you may add proper weight to your pouch. Of course, providing you're a
persistent kind of person, and one that sticks to one trade. An average human needs 35000 hour-glasses working
as a carpenter, in order to become a 30lvl Peon in the way of CARPENTRY. Therefore, for all those looking
willingly at the grandmaster's title, we warn you: one trade, possibly the most suitable one for your race,
and one raised equally to your fighting abilities. That's the best solution.
By the way, the aforementioned human, performing only the basic aide's jobs, earned 22 gold pieces and bought himself a nimble stallion.
LIST OF TRADES
WOODCARVING - one should have CARPENTRY to learn it
BOWCRAFTING - one should have CARPENTRY and JOINERY to learn it
ENGINEERING- one should have CARPENTRY and JOINERY to learn it
FOUNDING - one should have SMITHING and METALLURGY to learn it
WEAPON ARMOURER - one should have SMITHING to learn it
PLATE ARMOURER - one should have SMITHING to learn it
SCULPTURE - must have STONE CUTTING to learn it
CONSTRUCTION - one should to have MASONRY and CARPENTER'S WORK to learn it
FORTIFICATION-CONSTRUCTION - one should have MASONRY and CONSTRUCTION to learn it
HERBAL MEDICINE - one ought to have HERBALISM to learn it
HERBAL POISONING - one should have HERBALISM to learn it
MIXTURE BREWING - one ought to have HERBAL MEDICINE and HERBAL POISONING to learn it
TAPESTRY MAKING - one should have TAILORING to learn it
LEATHER-WORKING - one ought to have TANNING to learn it
FURRIERY - one must have TANNING and TAILORING to learn it
HUNTING - one ought to have TRACKING to learn it
ESPIONAGE - one should have SCOUTING to learn it
CRYPTOLOGY - one ought to have SCRIBING to learn it